Playing With My Wii
By Daniel Miessler on January 28th, 2007: Tagged as Gaming | Wii
So I got a Wii. It’s my first console ever. I’ve played just about every console but never thought about purchasing one. From a marketing standpoint I find it interesting that this one in particular was a “must-have”. I think what won me over was the UI; the system just seems very “healthy” in the sense of sharing enjoyment with family and loved ones.
Example: the sports game that comes with the offering. It’s simply stellar. My fiance loves the boxing game, and the tennis is just incredibly emersive. Plus, I just found out that we’ll be able to download Nintendo favorites for pervious consoles soon. The previous Zelda games (the main game I bought the console for) as well as N64 Mariocart are definitely on my short list.
So if you’re thinking about it anyway, go for it. I’m not a gamer myself but I find the Wii very attractive as an entertainment system. I’ve got it riding my wireless in the house, pulling weather and news, and I can even browse the Internet on it. It was quite strange to navigate my own website on the TV — and just by pointing and clicking, no less.
Anyway, yeah…Wii — big success. And sorry for the title of this post. I submit to you, however, that if you don’t have penis jokes, what do you have?
I’m 33 and I’ve never played a Zelda game. I’m not much of a gamer, really, but something has struck me about this new one coming out on the Wii. I’m thinking of getting a Wii (and the game) and having a go at it.
Any thoughts from those of you that know me and/or have played the games and/or have seen what the new installment is going to offer? It just looks really promising, and I love having something available to distract me from whatever I’m working on. It makes creating things much easier.
Why You Shouldn’t Play Warcraft
By Daniel Miessler on October 17th, 2006: Tagged as Gaming | Personal | Warcraft
Link: Why A Warcraft Guru Quit
This is a very nice summary of why I don’t play games. I never get this sucked into any game, but I am accutely aware of what I could have been doing with my time instead of grinding through some lame MMORPG.
For me, gaming is a refreshment tool; it makes me enjoy real life more. I game in like 2-3 week bursts every six months to a year. I can’t stomach any more than that. When I try to I get this overwhelmingly empty feeling with every single task I accomplish in game.
I get an item: I ask myself, “Now what?”. I make a level milestone: I say, “Great, who cares?” The bottom line is that I have so many real projects going on that I can’t get any satisfaction from virtual projects. If I want to do something “virtual”, I’ll install a new computer system in VMware and do something cool with it (like install Asterisk).
I was going to try real hard to get back into WCIII while up here in New York, but I just canceled my subscription. I have too much else to be working on.
WoW Video Goodness
By Daniel Miessler on August 14th, 2006: Tagged as Gaming | Humor | WoW
In case you haven’t seen these two, they’re absolute musts:
(** Bad language, NSFW)My Gaming Idea
By Daniel Miessler on July 27th, 2006: Tagged as Gaming | Geek | Musings
A long time ago (a couple of years) I considered going to market with a gaming idea. The idea was fairly simple, and it’s coming to fruition in many ways already today.
The idea was to create a generic virtual world that could have modules built on it — modules for various different kinds of gaming interface. Examples would be driving, FPS, hand-to-hand combat, knife-fighting, swimming (SCUBA), flying, dating, shopping, makeup, clothes, cars…the list goes on and on.
Isn’t Everyone Doing That Already?
So, at first glance this sounds exactly like a number of different projects out there right now. I think there’s a major difference though. My idea is to have different interfaces, i.e. different games, within this world. So it’s not like you just have these various elements in the world, but rather you see the world through this preferred perspective. There is a business model built right into it. Here’s how it’d go:People sign up for the base world — we’ll call it ALTAR (a play on ALTERnative). This interface is very basic. Basic looking objects, general physics, etc. When you do things in this world everything looks rather generic. When you drive a car it looks like … a generic 4-door sedan. The wheels are nondescript, no branding, etc.
But when you pay for the “EA Drive 6 Module” (like an additional $.80 a month), you get a different view of cars when you interface with them. When you’re in the regular world you see them as generic, but when you are close to them, or are interacting with them in some way, you move into the module you’ve paid for. Now, all cars have branding, the proper paint for the year, the proper engine sounds, and even the handling when you’re driving it.
More On The Model
So, the whole idea of the world is to substitute for the failing one that exists in reality. The one where most people are weak and powerless. So people will go to work just to pay their gaming subscription, and they’ll subscribe to the modules that they enjoy. The women will get all the latest clothes (the real clothes), the shoes, the makeup, trips to the salon, etc. Plus they can hike and spend time with friends online…whatever…only they’re doing it in a body that they love…People can decide what kind of life they want to lead. Want to be a gangster sports star? Fine. Buy the sports package of your choosing. Compete. Based on real scores in the game, you gain rank in the world and, as a result, gain wealth. With wealth comes women and cars. Bling.
So now that you’re a sports star, how about making a rap or rock album? Great, record it on some software at home and upload it. It’ll go through a review process and you’ll get a real ranking. There will be real #1 hits, and the fame will be associated to your character online. Glowing heues — whatever.
FPS
So now you’re in the club, hanging out. Talking to some women due to your newfound fame. The women are real characters, by the way — wearing real clothes they picked out. So some punk comes in (NPC or a player) and starts doing whatever to piss you off. You decide to reach for your gun.The moment you do, the entire game changes. Colors change, objects change, and now you have a life bar for everyone. Oh, and a crosshair. You’re in a first person shooter.
This module you’re now in is a separate game entirely, but it’s receiving it’s location information (it’s sense of reality) from the underlying engine. You simply have this interface because you paid for “ID FPS 4.5″ as part of your monthly subscription.
Casual
While most will want to be gangsters, sports stars, cops, or other high-action roles, many will elect to just get together in this world and experience things.How about getting together with your new potential lover and flying overseas and touring the Pyramids together? Think VR. Think true, seamless voice communication and amazing character rendering. This is basically spending time with that person, only in exotic parts of the world. How about a ski trip? Only with a ski module that lets you teach and learn how to ski. As you’re going down the hill, you’re saying “Hold on….! Left! Left!” …as you’re both flying down a hill experiencing the same thing together.
You can go on SCUBA trips and see real fish. Go flying with real planes (using the real controls) and look down at the world according to the latest Google Earth snapshot. Remember, that’s using a flying simulator from Microsoft, that you paid for in addition to the basic ALTAR subscription.
So anyway, that was the basic idea. A base world with a multitude of modules developed by third-party companies that tied into the base API.
Why I’m Not Pursuing It
I dropped the idea a long time ago and resolved to do nothing more than write about it. This post fulfills that.The reason I’m not going to do anything with it is pretty simple. Many people have likely had this idea. The reason nobody’s done it is because it’s not technically feasible. Not only that, but the business model is wrought with problems. How could you get all those third-party game companies to dedicate so much time to the ALTAR world unless they’re getting paid enough? One danger would be that a competing base-world would emerge and destroy their investment. There are many other issues as well.
Conclusion
One thing I know for sure is that this is the future. It will happen and perhaps people are starting on it already. The problem is that it just requires so much computing power and so much interoperability between vendors that it’s totally unfeasible right now.Anyway, I did what I came to do. That’s the idea. Now I can destroy all my copies I created an mailed to my friends via UPS. :)
