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	<title>Comments on: Roleplaying: D&#038;D and Creativity</title>
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	<link>http://dmiessler.com/blog/roleplaying-dd-and-creativity</link>
	<description>in search of intervals</description>
	<pubDate>Mon, 01 Dec 2008 19:21:20 +0000</pubDate>
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		<title>By: Jason Powell</title>
		<link>http://dmiessler.com/blog/roleplaying-dd-and-creativity#comment-2603</link>
		<dc:creator>Jason Powell</dc:creator>
		<pubDate>Thu, 23 Mar 2006 12:28:42 +0000</pubDate>
		<guid isPermaLink="false">http://dmiessler.com/archives/723#comment-2603</guid>
		<description>&lt;p&gt;&lt;i&gt;If you can’t then you’re afflicted with an all too common ailment these days — a lack of creativity.&lt;/i&gt;&lt;/p&gt;

&lt;p&gt;Actually, I really have to disagree here.  I've never seen a lack of creativity stop someone from creating a D&#38;D monster, writing a short story, or trying to get a date.&lt;/p&gt;
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		<content:encoded><![CDATA[<p><i>If you can’t then you’re afflicted with an all too common ailment these days — a lack of creativity.</i></p>

<p>Actually, I really have to disagree here.  I&#8217;ve never seen a lack of creativity stop someone from creating a D&amp;D monster, writing a short story, or trying to get a date.</p>]]></content:encoded>
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		<title>By: Michael S Black</title>
		<link>http://dmiessler.com/blog/roleplaying-dd-and-creativity#comment-2600</link>
		<dc:creator>Michael S Black</dc:creator>
		<pubDate>Tue, 21 Mar 2006 20:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://dmiessler.com/archives/723#comment-2600</guid>
		<description>&lt;p&gt;Real role-payer's LARP!! (that sounds a bit elitist, but if you know the reputation you acquire if you mention LARP'ing at ANY workplace, it's not, it is kinda like consigning yourself to the 6th circle of Hell, voluntarily)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Real role-payer&#8217;s LARP!! (that sounds a bit elitist, but if you know the reputation you acquire if you mention LARP&#8217;ing at ANY workplace, it&#8217;s not, it is kinda like consigning yourself to the 6th circle of Hell, voluntarily)</p>]]></content:encoded>
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		<title>By: Matt Espinoza</title>
		<link>http://dmiessler.com/blog/roleplaying-dd-and-creativity#comment-2594</link>
		<dc:creator>Matt Espinoza</dc:creator>
		<pubDate>Mon, 20 Mar 2006 14:14:55 +0000</pubDate>
		<guid isPermaLink="false">http://dmiessler.com/archives/723#comment-2594</guid>
		<description>&lt;p&gt;Well said,&lt;/p&gt;

&lt;p&gt;I have even noticed a schism within role-players. We have the people that are into change and challenges as Dan has mentioned above. They are what I refer to as Role-Players. But then you also have the traditionalists. I refer to this group as Roll-Players. Such people tend to be more concerned about how many monsters they can kill with their character that they have been playing for 5+ years. I find this sort of play style to be somewhat repetitive and therefore boring. To sight an example you need not look farther than the RPGA. The entire set up starts off with adventures starting and ending in a bar, to not take longer than 4 hours per session. All games must be approved by the "triad" in that area. Lamerz....&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Well said,</p>

<p>I have even noticed a schism within role-players. We have the people that are into change and challenges as Dan has mentioned above. They are what I refer to as Role-Players. But then you also have the traditionalists. I refer to this group as Roll-Players. Such people tend to be more concerned about how many monsters they can kill with their character that they have been playing for 5+ years. I find this sort of play style to be somewhat repetitive and therefore boring. To sight an example you need not look farther than the RPGA. The entire set up starts off with adventures starting and ending in a bar, to not take longer than 4 hours per session. All games must be approved by the &#8220;triad&#8221; in that area. Lamerz&#8230;.</p>]]></content:encoded>
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